This spiritual lad is a strong Champion card that you can get when you reach Arena 18. The Monk fights by using combo hits. Pensive Protection is the name of his cool-looking special ability. It means that he blocks projectiles that are aimed at him and then sends them back at his opponent. Surprisingly, he could defend himself against attacks like Rockets that seemed impossible to stop. Though, this is more difficult to perform as there is only a small window to successfully defend against this attack.
The Monk is expensive, costing five Elixir, but his special ability only costs one Elixir. There’s no doubt that it’s expensive, and you have to use it at the right time to get the most out of it. Even though the Monk is flexible and can do both offensive and defensive moves, even the best Clash Royale players will find it hard to use the Monk to do powerful attacks and counterattacks.
The Skeleton King is a scary Champion card because it is a dangerous creature that is also sensitive. Soul Summoning is the name of his special ability. Once he is sent into battle, he will be able to collect the souls of enemies who die. He then uses these souls later, at the point where he decides to summon a horde of skeletons. In the end, the number of skeletons he calls up will depend on how many souls he captured earlier. If the Skeleton King didn’t gather any souls, he will only be able to call up six. The most he can use is 16, which he can only do if he has collected a total of ten souls.
He is great for defense, and putting him behind one of your troops can send a wave of attacks at your opponent that can do a lot of damage. For four Elixir, you can use this dark figure. His ability costs two Elixir to use.
This miner is different from the one who came before him because he has more skills. The big drill he carries is his main way of doing damage. The more damage he does, the longer he drills.
This guy is so cool because he can change lanes by digging underground and then leaving a bomb behind him. This skill is called “Explosive Escape,” and if you use it at the right time, it can be very helpful. The Mighty Miner costs four Elixir to use, and his Explosive skill costs an extra one. He costs less than other Champion cards and is a great choice if you want to attack their Princess Tower quickly.
This woman can’t stop saying, “But I’m the Queen!” to remind us of her status as a queen. Also, the Queen Archer can be a great long-range troop because her skill, “Cloaking Cape,” makes her invisible and gives her stealth, letting her shoot arrows quickly. She can be used instead of troops with long-range weapons like archers or musketeers. When her special ability is taken into account, the Queen Archer costs a total of six Elixir. Because of this, she can’t be placed whenever you want.
A good way to use her majesty is to put her behind a unit with high hitpoints, like the Giant, Giant Skeleton, Golem, etc. Your opponent will try to kill the Queen quickly, but if she hits the Tower, well, let’s just say you can rest easy.
The Golden Knight stands out from many other ground troops because he is shiny and his blonde, long hair flows freely. This strange card is a very powerful one because his ability, “Dashing Dash,” can hit nearby troops with pretty high damage at a very fast speed. After that, he will swing his sword very quickly, which might scare you if you’re out of Elixir.
This ray of sunshine can be paired up with a flying troop in a great way to start a devastating charge. Surprisingly, he can help you defend your base against large groups of enemies, such as Goblins or Skeletons. He costs a total of five Elixir, which includes the cost of his special skill. This, plus the fact that he is a very strong character, makes this 8 Ball Pool card a good one to have in your deck.